AI Insights · Timothy · January 2024
Top 5 Otome Games Performance on Unified Platform in Germany Q4 2023
Explore the Q4 2023 performance of the top 5 Otome games in Germany, highlighting trends in downloads, revenue, and active users. Data provided by Sensor Tower.
In the fourth quarter of 2023, the Otome game genre saw varied performances across the top 5 applications in Germany. Below, we delve into the key metrics of downloads, revenue, and weekly active users for each app, based on data from Sensor Tower.
Tears of Themis experienced a notable fluctuation in its weekly revenue, peaking at approximately $8.3K in mid-October and ending the quarter at around $2.7K. Downloads for this game saw a downward trend, starting at over 100 and dipping to about 45 in mid-December, before a spike to 160 in the week of December 18. Weekly active users decreased from 438 in late September to a low of 293 at the end of November, then rose again to 361 by the end of December.
Is it Love? Stories - Scandal showed a consistent revenue pattern, with minor fluctuations and a peak of $2.2K in late November. However, downloads were relatively low throughout the quarter, with a high of 61 in late September and a low of 11 in the final week of the year.
What in Hell is Bad? had a mixed performance. The game saw a significant spike in revenue, reaching $3.6K in the last week of December. Downloads showed an initial surge to over 2.2K in early October but dropped to zero for the remainder of the quarter.
Obey Me! NB demonstrated a varied revenue trend, peaking at $3.1K in mid-October and maintaining a relatively stable pattern with minor fluctuations thereafter. Downloads increased significantly towards the end of the quarter, reaching a high of 1.8K in the final week of December. Weekly active users also saw a steady rise, peaking at 2.5K in the last week of December.
My Candy Love - Otome game showed a consistent increase in revenue, peaking at $1.7K in the last week of December. Downloads were minimal, with a peak of 20 in mid-December. Weekly active users fluctuated slightly, starting at 1.3K in late September and ending the quarter at 883.
For more detailed insights and data on the performance of these Otome games, visit Sensor Tower.